improvement: deactivate old presence code because it slows down sync

The problem is that for each sync, it creates a new rocksdb iterator for each room, and creating iterators is somewhat expensive
merge-requests/594/head
Timo Kösters 4 months ago
parent 62dda7a43f
commit a159fff08a
No known key found for this signature in database
GPG Key ID: 0B25E636FBA7E4CB

@ -17,29 +17,32 @@ impl Service {
/// make sure users outside these rooms can't see them.
pub fn update_presence(
&self,
user_id: &UserId,
room_id: &RoomId,
presence: PresenceEvent,
_user_id: &UserId,
_room_id: &RoomId,
_presence: PresenceEvent,
) -> Result<()> {
self.db.update_presence(user_id, room_id, presence)
// self.db.update_presence(user_id, room_id, presence)
Ok(())
}
/// Resets the presence timeout, so the user will stay in their current presence state.
pub fn ping_presence(&self, user_id: &UserId) -> Result<()> {
self.db.ping_presence(user_id)
pub fn ping_presence(&self, _user_id: &UserId) -> Result<()> {
// self.db.ping_presence(user_id)
Ok(())
}
pub fn get_last_presence_event(
&self,
user_id: &UserId,
room_id: &RoomId,
_user_id: &UserId,
_room_id: &RoomId,
) -> Result<Option<PresenceEvent>> {
let last_update = match self.db.last_presence_update(user_id)? {
Some(last) => last,
None => return Ok(None),
};
// let last_update = match self.db.last_presence_update(user_id)? {
// Some(last) => last,
// None => return Ok(None),
// };
self.db.get_presence_event(room_id, user_id, last_update)
// self.db.get_presence_event(room_id, user_id, last_update)
Ok(None)
}
/* TODO
@ -111,12 +114,12 @@ impl Service {
}*/
/// Returns the most recent presence updates that happened after the event with id `since`.
#[tracing::instrument(skip(self, since, room_id))]
pub fn presence_since(
&self,
room_id: &RoomId,
since: u64,
_room_id: &RoomId,
_since: u64,
) -> Result<HashMap<OwnedUserId, PresenceEvent>> {
self.db.presence_since(room_id, since)
// self.db.presence_since(room_id, since)
Ok(HashMap::new())
}
}

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